Gambling is the wagering of something of value (often money) on an event whose outcome is determined by chance. This activity can take many forms, from betting on a sports team to buying a scratchcard. It is an addictive activity and it has been linked to mental health issues. In addition to its financial contribution, gambling also contributes to social cohesion and offers an alternative form of entertainment for a wide range of people.
The main reasons why people gamble include: for fun, for social activities, to win money and as a form of recreation. Gambling is a common activity among societal idlers who would otherwise engage in criminal activities such as assaults, burglaries, robberies and drug peddling. This activity occupies these individuals and keeps them off the streets, thereby contributing to a lower crime rate.
In some countries, the gaming industry is responsible for a significant percentage of the national economy and employment opportunities. For example, in Las Vegas, a city that is the world’s biggest gambling destination, 60% of employed people work in casino-related jobs. This is a significant economic boost for the local community. Gambling also attracts tourists who contribute to tourism revenues and may stimulate other sectors of the economy.
However, the social impact of gambling has not been given the attention that it deserves. This is partly because gambling has a number of costs and benefits that are non-monetary and therefore difficult to measure. This article presents a methodological framework that can be used to identify and measure these impacts. The framework consists of three classes of impacts: financial, labor and health and well-being.
The first step in the framework is to define what is a cost or benefit. This involves identifying what is being consumed or lost and comparing it to the monetary value of the item involved in the transaction. This is an important step because it identifies the portion of the costs or benefits that are associated with gambling. However, it is not enough to simply compare the monetary values of items as this does not account for non-monetary costs and benefits.
Longitudinal studies are required to capture the full range of gambling effects. However, such studies are expensive and complicated to conduct. Furthermore, longitudinal data are prone to sample attrition and confounding effects. This makes it challenging to determine whether the changes seen are due to a change in the person’s behavior or external factors such as the introduction of a new gambling venue. Despite these challenges, longitudinal research on gambling is growing in prominence and sophistication.